Home / Guides / Scoring and leaderboards
Scoring and leaderboards
Your score is not just how long you lasted. Quad Chase pays for nerve: close calls, clean streaks and quick tags are worth far more than hiding in a corner.
Evader points
| What you did | Points |
|---|---|
| Survive a round | 25 + 3 × the round number. Round 10 pays 55, round 30 pays 115. |
| Near miss (a lunge passes close to you) | 5, and time briefly slows |
| Perfect dodge (a near miss while dashing, from round 12) | 15, and your dash refunds |
| Points orb | 25 |
| Survive a MARATHON wildcard round | Double the usual round points |
Chaser points
As the chaser, a tag pays 25 + 3 × the round number + 3 for every second left on the clock. Tag the runner with 15 seconds to spare in round 10 and it is worth 100; tag it at the last second and it is worth 55. Speed is the whole game on the chaser side.
The two multipliers
Combo ×2
Win three rounds in a row without losing a life and your combo kicks in: from that third round on, every point is doubled until you lose a life. That includes round points, near misses and orbs. On the chaser side, letting one of two runners escape switches the ×2 off, and the next clean round switches it back on.
Score ×2
The SCORE ×2 orb doubles every point for the rest of the round. It stacks with the combo, so a near miss with both active pays 20, and a perfect dodge 60.
What this means in practice: a long streak of clean rounds is worth far more than a few risky ones, because the combo doubles everything. Play the first rounds of a streak safely to get the combo going, then take the near misses once it is running.
The Arena
A descent scores floors the same way, 25 + 3 × the floor number for each floor cleared, but the Arena is ranked by something else: the deepest floor you reached. Everyone goes down on one life under the same rules, so depth is the one number that compares fairly between players. Boss floors pay a coin purse instead of points.
The leaderboards
There are three worldwide boards, each showing the top 50. Open them with TOP SCORES on the main menu, and swipe between them:
- EVADER: best scores from evader runs.
- CHASER: best scores from chaser runs.
- ARENA: deepest floor reached.
When a run beats your best, you can post it under a name of your choice. The board keeps your best score per name, so posting a worse score never lowers you. A name has to be three to twelve characters and a real choice: one letter held down or a run along the keyboard is turned away.
Names are public, so don't use your real name if you'd rather not. Every name except your own has a "…" button to report or block it. A blocked name disappears from your boards; a name reported by several players disappears for everyone.
Two-player matches, party games and Arena PVP duels don't post to any board. A duel record stays with your disc.
Climbing the boards
- Evader board: the combo is everything. Protect your streak with the shield orb, and use the GET UP rescue on your last life rather than your first.
- Chaser board: tag early. Three points per second left means a fast tag in a late round is worth more than survival on the evader side. Learn the four runner types on chasers and runners.
- Arena board: build for the next boss, and remember that stopping between floors keeps your descent. See your first descent and training your disc.